WebNov 4, 2013 · You can (fairly) easily max out all skill, with an Intelligence of 4. Possibly even lower. As for optimal starting SPECIAL, that is all dependant upon what perks you want … Web1 Caravan 2 Hardcore Mode Blues 3 Walkthrough Getting Started in the Mojave Rise From Your Grave! 4 New Vegas Medical Clinic Run 5 The Goodsprings Tutorial 6 From Goodsprings to Primm The Fight for Goodsprings 7 Exploring the Mojave: From Goodsprings to Primm 8 Primm 9 The Mojave Outpost, Nipton, and the NCRCF
Best starting SPECIAL? :: Fallout: New Vegas General …
WebEndurance - leave at 5, or drop it to 4 if you want an extra point in perception or agility. More end means more hp. Charisma - it’s bugged and doesn’t impact at all, drain it to 1. Intelligence - set to 9 or 10, you will get more skill points upon leveling up which are very useful for becoming stronger faster. WebYou're special! In this video I will show you how to place your special points, so you can max out your skills. Don't forget to like and subscribe so that I feel S.P.E.C.I.A.L. :) Fallout: New... greenlee knockout punch 60242
Fallout New Vegas Best Starting Stats (SPECIAL), Skills & Traits Guide
WebUse this ticket to exchange for a unit of your choice from a curated 5★ pool in the Beginner's 5★ Select Ticket Exchange shop found in the Shop Menu. Item Exchange Can be … WebApr 20, 2015 · Special Perks 1-Big Brained 2-Heartless 3-Reinforced Spine 4-Lonesome Road Implants 1-Agility implant 2-Endurance implant 3-Intelligence implant 4-Luck implant 5-Perception implant 6-Strength implant 7-Sub-dermal armor Challenges 1-Lord Death Rank 3 2-Set Lasers for Fun Rank 2 RECOMMENDED GEAR WEAPONS Weathered 10mm … WebFirst off, when you first interact with the Vigour Tester machine in Doc Mitchell's office - set your starting stats as follows: Strength - 7 (This MUST be 7!) Perception - 6 (This MUST be 6!) Endurance - 9 Charisma - 1 Intelligence - 9 Agility - 1 (The lower, the better!) Luck - 7 (This MUST be 7!) fly in festival 2021